Hello again everyone, back again with a new deck that I have had some success with for the past couple of weeks. I have went through several iterations trying to get the deck up and running and I finally believe I hit a sweet spot. DS Control has been a popular shard combination since Set 1. I have brought it back with some sweet deck interactions!
Drawing is Eternal
Champion: Dreaming Fox
Due to Herofall being a prominent card in the meta, we have to think about our troop counts and keeping them around either 2 or 3-ofs. Which is what you currently seeing in the list above. This will mitigate the damage of a Herofall demolishing the deck. Not only that, Empowered cards such as Cyclone Shaper can avoid Herofall. Meaning, if you play an Empowered Cyclone Shaper and an opponent Herofalls it, the rest of the copies in your deck and hand will survive. You could also respond to a Herofall, but empowering the Cyclone Shaper that is in your hand if one gets hit on the field.
So enough about Herofall, what exactly does the deck do to win? So there are multiple win conditions here. Forbidden Tomeseeker has been a card that I have been keeping my eye on. With a good mix of card draw, this card can get out of control. Also, from my experience, opponents tend to not use removal on this card due to it’s long wind-up (or so they think). Our other friendly Necrotic troop, High Infinitrix, can also be reverted with Forbidden Tomeseeker. Although the interaction may not happen often, the possibility is still there. When Forbidden gets high enough (usually around a 6/6 or 7/7) I tend to shift his power off to another troop to further the threats.
The deck tries to play it slow and gain card advantage through card draw and removal. Currently, the meta is filled with decks trying to throw pressure on to the board. There needs to be some sort of board removal to come back into a match. This is where Clash of Steel comes in. This card has outperformed mostly because opponents are not expecting a board wipe since Extinction has been out of the meta. Especially against the famous Redlings deck, I have seen opponents drop their entire hand by turn 3-4, only to lose 3-4 troops. I have tested with a 4-of, but I feel it is better off left in the sideboard in case you are playing against a slower deck that is not putting several threats out into the field at once. Along with Clash of Steel, Eldurathan’s Glory plays a similar role while putting a 5/5 Steadfast troop on the field can sometimes wipe the opponent’s board or take out several threats. The reason why there is one in the main board is to make room for our other 5 drop, Eternal Bastion (one of the key cards and win conditions of this deck). A good thing to note is that Eldurathan’s Glory gets rid of those pesky Bride of the Damned.
Eternal Bastion is a key card in this deck due to the potential to draw an extra two cards per turn, for a low amount of charges or even none. This card advantage will ultimately win you the game. You will not only have answers, but major threats that can easily outpace your opponent’s draw potential. All you need to do is have Eternal Bastion live for a couple of turns. Even lowering the charge power to 5 is still a huge boon. If you do happen to have Eternal Bastion in play and you are at 7 charges, I recommend waiting a turn if you can before blowing the 7 cost charge power. Get it down to where you feel comfortable and then start using your charge powers. This will get you the highest card draw value from great charge management. Of course if you are in dire need, don’t be greedy and go ahead and draw the cards.
Eternal Bastion also goes well with cards such as Forbidden Tomeseeker and Cyclone Shaper. Forbidden Tomeseeker will be getting +3/+3 per turn or if his ability is shifted onto another troop. As for the Cyclone Shaper, drawing many low cost actions and 1 cost Oracle Songs is a huge boon.
We also need to survive against those aggressive decks, so Silver Talon Adjudicator plays that nice role, along with High Infinitrix. Aha! Take that you silly dreadlings. Attack directly into the Lifedrain! Silver Talon Adjudicator also provides additional card draw if our opponent’s have more cards in hand than us. Usually against Kaglichu decks, they will have more cards due to the amount of resources they get from Cottontail Explorer.
Last, but not least, are our reserves which aims to take out any threats our opponent throws at us. If you opponent has an aggressive deck and waiting for turn 3 may be too slow, you may want an additional Transmogrifade and Dingle. Siding out the Bring to Justice may be helpful in those situations and also bringing in Eldurathan’s Glory. Cards like Purify are mostly used against Prophecy Bombus decks or mB decks that try to force spiders into your deck. Gravebane Vial you most likely will bring in against Kagulichu decks or cards that utilize the Crypt in some form. Great solution to Rotten Rancor! Diamond’s Favor can be brought in against large Wild troops such as Crocosaur (although our “Stomp! Stomp! Roar!” friend hasn’t seen much competitive play). Not only that, it can also serve as a solution to remove Constant threats. Now before, I had also included Deny in the deck and in reserves, but I noticed I was getting some conflicting results with it. The deck already has many 3 drops that require a double Diamond threshold which made it hard sometimes to make a decision on whether or not to choose playing a Diamond or Sapphire shard in the moment (regarding the Dual Shards). So in the control match-up you may want to bring in a Verdict to prevent those nasty removals or threats in the form of Actions / Constants. Especially bring in against the BW Kagulichu Horrors of War deck. Finally, if you know the match is going to be quite a long one, side in that Mad Robomancer for another threat. Really good against the mirror match since the deck does not have a good way to remove other Mad Robomancers in your hand.
As before, I also have made an Immortal version of this deck as you can see below.
Drawing is Eternal (I)
Champion: Dreaming Fox
As you can see the core is the same, but there are some differences. Repel is a great removal which replaced Dingle in the Immortal format. You also notice that Oracle Song has replaced Lanupaw’s Sight. The reason of the switch is because Oracle Song draws you the cards that turn rather than waiting a turn and potential draw two more the turn after. Along with the changes, we also added another threat, Incantation of Ascendance. One of my favorite cards that exists in this game is coming back! With the amount of card draw going on, we could always benefit from a devastating troop that has the potential of causing major damage, especially paired with a Mastery of Time. Finally, we remove Psychic Ascension for Mass Polymorph: Dingler to take care of full boards and turn them all back to Dinglers.
In summary, the Drawing is Eternal deck has proven to be quite a competitive deck in the constructed formats and I would not be surprised seeing more of it in there near future, or variants of it. As always, thanks for reading and always looking forward to writing my next article!