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The Dragonborn present the FiveShards Wild Cup

We are pleased to be able to share with you the details of the Wild Cup as presented by The Dragonborn Guild!

On April 11th-12th, many shard-masters will compete for a chance to take home the coveted Wild Cup as presented by the Dragonborn guild; this is the fifth cup in the first season of the FiveShards Shard Cup Series. Given the nature of the shard—wild—we are introducing a new format to the Hex Community: team-unified constructed.

In team-unified constructed, people register as teams of three. Each player must have a constructed legal deck (60 cards and 15 reserves) and there cannot be more than 4 copies of any card in any of the three decklists. For example, if one team member runs four copies of extinction, no other team member may run extinction. Gems are not restricted by the team and players can choose to use any gem for their socketed cards (i.e. you obviously cannot have more than four of the same gem in any given deck, but you can have 12 copies of the same gem across the three decks). Each team will submit their list of players in an A, B, and C slot in secret to the tournament organizer. Once the tournament starts, the order lists will become public. When a team plays, both of the A slot members play against each other, both of the B slot members play against each other, and each of the C slot members will play against each other. Each pairing will play a best of three match and the round winner is the team that wins two of the three matches.

Register here at the Battlefy page (we are using a new service as it handles teams better and we think the tie-breakers are superior). Confirmation begins at 8:00am PDT (You must pre-register) and the tournament starts at 9:00am PDT. To confim, you must log in to Battlefy, go to the tournament, and push the confirmation button. If you do not confirm your registration prior to the tournament beginning, the tournament will drop you and we cannot re-add you to the tournament.

The top 4 will begin promptly at 10:00am PDT on Sunday, April 12th. If the Swiss part of the tournament is six rounds or fewer, then we will hold the four on Saturday 30 minutes after Swiss rounds finish.


Prizes (per team member)

1st: 24 Set 2 Packs, 12 Set 1 Packs
2nd: 8 Set 2 Packs, 4 Set 1 Packs
3rd-4th: 5 Set 2 Packs, 3 Set 1 Pack
5th: 3 Set 2 Packs, 2 Set 1 packs, Ragefire, Salt Harpy, and Immortal tears
6th-10th 1 Set 2 Pack, 2 Set 1 Packs

Door Prizes:

Portensio of Avon
Gax the Sly Roller
Jovial Pippit sleeves
AA Jovial Pippit
2x AA Ragefire
2x AA Replicator’s Gambit
AA Extinction
Hex Poster

We will be giving the door prizes at the conclusion of round 2.

Cup Points

Since the format enables three players to achieve the same rank, the cup points are different for this format and we will award them as follows:

  • 1st: 12 points
  • 2nd:10 points
  • 3rd/4th: 9 points
  • 5th: 6 points
  • 6th-8th: 5 points
  • 9th-16th: 3 points
  • 17th-24th: 2 points
  • 25th or higher: 1 point


Specific Rules

1. We will stream the tournament from We will cast all pairings, coverage, and rulings on this channel. Players should have it open/accessible to hear updated news. If you are casting the game, we highly recommend you use a card blocker and/or broadcast delay to enable us to do feature match coverage.

2. Reserves and Decklists: We allow a 15-card reserve. Consequently, we require decklists of all participants. Decklists must include the Champion, 60+ card main deck, 0 or 15 card reserve (must be exactly zero or fifteen), and any gems used in the initial deck configuration. All participants must submit their decklists to us using this form (link) by 8:00am PDT (WorldClock) on the morning of the tournament, April 11th. Do not post screenshots. Submissions must be entered in text. We will post the full set of decklists after the final round completes and also highlight the top 8 decklists. You may change gems during reserves/sideboarding, but not in-between matches.

Template for Decklist

Player A:


4x Card1
4x Card2
4x Card3
2x Card4 (Prime Ruby of Destruction)
So forth

4x More cards
4x More cards

Player B:

4x Card1
4x Card2
4x Card3
2x Card4 (Prime Ruby of Destruction)
So forth

4x More cards
4x More cards

Player C:

4x Card1
4x Card2
4x Card3
2x Card4 (Prime Ruby of Destruction)
So forth

4x More cards
4x More cards

3. Confirmation: Confirmation begins at 8:00am PDT (WorldClock) and the tournament starts at 9:00am PDT (WorldClock). To confirm your participation, just log into Battlefy at any point within an hour prior to the start of the tournament (8:00-9:00am PDT) and click the “Confirm” Button. If you do not confirm your registration prior to the tournament beginning, the tournament will automatically drop you; we cannot add dropped players once the tournament starts.

4. Matches: Each match will be determined by the player that wins two games out of three. The match ends when one player wins two games. The client will decide the turn order in the first game using a coin flip. The loser of the previous game will determine if they play or draw in game.

5. Reserves: Players get 2 minutes to side in and out their cards.

6. End-of-time Procedure: Since we cannot realistically run best-of-three matches through the client presently, it is possible that—after 60 minutes—some matches will not be completed. When time is over, the current turn will finish and the players will play five more turns (combined, not each.) If neither player has won two games at this point and neither player has more wins, then the match is a draw. If, after 5 turns, the match is 1-0, then the player with one win wins the match.

7. Slow Play: Since we are not watching all the games in person, it is difficult for us to determine slow play. However, if you are streaming and your opponent seems to be intentionally playing slow, call a judge over to your stream and we will observe the match. The escalation of penalties for slow play is: warning, time reduction for the offending player’s clock, game loss, match loss.

8. Bugged Game Policy: Unfortunately, there are times when the game may substantially bug out or make it impossible to preserve the state of the game. If the players can preserve the state of the game, they should make efforts to do so. If the game bugs in a way that the players cannot agree to play through, neither player has fatal damage on the board/hands (if streaming or through provided screenshots), neither player is willing to concede the match, and the bug prevents the match from proceeding, then players are to restart the game. Players do not get extra time for bugged games.

A. Unfortunately, there are several interactions that we heard exist, but cannot confirm the precise steps to replicate those bugs. In interactive cases, we will have to treat several bugs “as is”. That is, play will proceed as if the bug were intended. Unfortunately, the number of existing bugs that we were unable to catch suggests that the number of restarts would be higher than necessary for the tournament.

B. If a bug fundamentally breaks the state of the game, we will have the players restart the game. The threshold for this categorization is higher and may include instances where a player’s self interactions trigger the bug.

C. If you find an interactive bug in your match that we have not listed, do report it to us. We will try to keep a running list of “as is” bugs on the FiveShards website for quick reference. Additionally, if you find a bug that fundamentally negates your opponents cards, not only are you obligated to inform the judging team, but you should inform your future opponents. For example, if we were to discover the Nibbler bug mid-tournament, it would be the player’s obligation to tell each future opponent that their debuff effects will not work on the card.

9. The administrators of the tournament are also the judges for the event. For the Wild Cup, the head judge is Zubrin and we will have a few judges on hand that will exist as the first point of contact. We will have a procedures and penalties document up prior to the tournament.

10. If your deck is built around exploiting a bugged card that is clearly bugged in your own testing, you will forfeit the match you are currently in and we will drop you from the tournament. Since this is early in the set, there is a possibility that people will discover bugs not yet reported. All such bugs should be reported to the tournament administrators for banning consideration (as well as CZE). We strive to ensure the integrity of the tournament.

11. Deck Checks: If a player suspects that an opponent is playing with cards that are not in their original configuration for game 1, or if they are playing with cards that are not in their decklist or reserves, the player can immediately ask for a deck check. A tournament judge will then cross-check the suspected cards with the submitted decklist. If the player is found in violation, they automatically lose the game. If a player is found to make the mistake a third time, we will escalate the penalty to a match loss. Players may request two deck checks throughout the tournament and checks resulting in penalties will not count against the player’s total number of checks.

12. Any player caught cheating or attempting to cheat will be dealt with at the discretion of tournament organizers, including but not limited to disqualification, banning from future events, and withholding prizes.

13. Feature Match Policy: If you are playing in the Sapphire Cup and are streaming, we take that as consent that you are willing to allow us to use your stream as a feature match on the main channel ( If, however, you would not like us to do this, please let us know as soon as possible and we will not host your stream. If you would like, you can use our official card blocker here:


14. To drop from the tournament, you will submit a request to us via a form. You need to use your safeword (entered with deck registration) to properly drop from the tournament.

15. The play order for the first game in each match of the top 8 is determined by seeding.

16. Alternate/Back up player:

  1. Each team may designate one player to serve as an alternate for the team. Each team does this on the deck registration page.
  2. The alternate may not appear on any other team, either as a main player or as an alternate.
  3. The alternate may sub in for one player. When the alternate subs in, they must play the same exact decklist as the player they are replacing.
  4. The alternate may switch back out with the original player, but the alternate may no longer serve as a sub in future rounds.
  5. Only three people per team may earn cup points for their standing. If the alternate player is present for more matches then the player they are substituting, then the alternate will receive the points in lieu of the original player.


Bans and Warnings

As of now, there are no banned cards. There are a few warnings. As always, be aware of all bugs in the known issue thread on the forums.

Additional warnings:

  • Highlands Magus—It can gain the +3/+0 inspire from PVE. While this advantages the player, we do not think this bug is detrimental enough to warrant a ban.
  • Construction Plans: Ingenuity Engine—It can make PVE artifacts. Again, while unfortunate, we do not think banning this card makes sense given the current meta.


Exploitative Behavior

  • Bun’jitsu—The abomination Bun’jitsu creates currently comes into play ready instead of exhausted. If a player uses Bun’jitsu’s charge power, the controlling player must treat the created abomination as if it came into play exhausted for both blocking and exhaust effect purposes. Players who do not do this will receive a game loss.

Frequently Asked Questions

Who is the sponsor for this tournament?

The Sponsor for this cup is the Dragonborn Guild. They are a group of active PVP and PVE players with several names you may recognize from their top finishes in PVP tournaments. If you would like to know more about joining the guild please contact them at their recruitment page here.

You can sponsor Cups? How do I get in on that action?

Season one is fully sponsored at this point, but we will announce season 2 sponsorship packages in a few months. Keep an eye on this page.


Michael Allen is a competitive HexTCG player, co-host of the 2 Turns Ahead podcast, and founder and moderator of the Hex Subreddit.

2 Comments on The Dragonborn present the FiveShards Wild Cup

  1. do shards of fate count for the only 4 per team rule?

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