Over four weeks more than one hundred players competed in the third season of the Rock League. Because of the addition of Shattered Destiny the meta was diverse as never before and a wide variety of decks and strategies were played. Personally I think the latest season was the most fun season to play in and a true testament to the deckbuilding skills of the various players.
For those who don’t know anything about the Rock League, a quick explanation: the rock format is a constructed format where players build a 60 card deck that may only consist of commons and up to four uncommons. This restriction makes the format extremely budget friendly and also opens up new and different strategies than the standard constructed format. The league is played of a course of four weeks in which players can play anyone (without the need of pairing or waiting for opponents) to accumulate points.
Just like last time, I want to dive into some of the decks that were played by players who ended up in the Top 10 (or were close to end up there). So let’s dive right in with a deck by Cernz, who placed first in the league.
Blood Ruby Charge
An important focus of Shattered Destiny was the charge ability. A lot of cards revolve around this powerful mechanic, especially common and uncommon cards. This makes it not strange to see a deck focused around this perform well. Blood and Ruby have the most powerful spells of the “crackling” cycle, giving access to free charges while removing threats. Pulse Reactor may seem like an odd choice for the uncommon slot, but I can say from personal experience that this card can get out of hand very quickly in a deck that manages to generate a lot of charges. It’s still a risk, being a sub-optimal late game draw, but dropping it on turn one indicates often a very hard game for your opponent. Besides that it’s also another target for the Construct Foreman.
Wild Sapphire Charge
Champion: Warmaster Fuzzuko
Another take on the charge mechanic is the deck by SirLuxor. It’s less aggressive than the blood ruby build, and focuses more on the end game with a powerful “combo” between Inductocopter and Spirit Oracle. Sapphire gives us also access to Countermagic, which is very powerful in the rock format—often enough to win the game. Notice that SirLuxor does not play the Crackling Sprout, which might be worth consideration.
Ruby Sapphire Dwarves
Champion: Bertram Cragraven
One of the most powerful decks to come out of Season 2 was the dwarf deck; Shrin proves that this deck is still a powerful archetype to take into account. With the additions of cards like Construct Foreman and Electroid, the deck becomes a much more aggressive build than its Volcannon-based build in the previous season. The deck runs a very low amount of resources—maybe even too few—but it can practically run effectively on two or three resources.
The full list of the top 32 players is posted below. I encourage anyone who played to post their decks in the comments or on the offical forums! I received many more interesting decks by players, so make sure you share those!
Season 4 will start most likely in the first week of April, depending partially on the release of the Frost Arena (announced to be in March). I don’t want the rock season to be too close to the arena, so there will be at least a week between the release of the arena and the start of the season. The arena will bring new uncommon cards (there are no common cards yet in PvE) and I would like to have them be included in the Rock League, but that all depends on the ability to play them in the sparring queue and/or proving grounds.
In closing I would like to thank everyone who donated prizes to this event. Having prizes to give out makes this an incredible event for new players to get in the game, so I’m very grateful for the donations!
Thanks everyone for playing and see you next season!