Hope everyone is enjoying PvE so far—I know that I certainly am! Between picking a class/race combo, figuring out what cards you will add to your deck, and deciding where to spend your talents; there can be some intimidating decisions for newer players. Today we’ll be seeing if we can help get you pointed in the right direction with the human warrior.
Standard warrior charge power: 5 charges: Deal 2 damage to target opposing champion OR troop. If it is a troop, it deals damage equal to its attack to you.
Human Warrior Pros & Cons:
|+25 starting health|
+Initial access to three different shards
+Access to 3 rare slots at higher levels
+5% XP bonus (or 3% gold bonus at max level)
+Inspiring Strike is bonkers
+Ends games early
|Ultimately there are two things that make the human warrior powerful. Access to an extra rare is pretty snazzy and can definitely help your deck pack some extra punch. However, the bread and butter of the human warrior lies with Inspiring Strike which makes it so when you battle the opposing champion you will also give all of your troops +1 / +1 for the turn. This really allows you to put in quite the beating!|
|-Innate starting hand size of 6|
-Access to only 2 uncommon slots
-Not very Action-oriented
|The warrior does exactly what you expect it to: it beats face! While this is pretty great, it does mean that if you don’t care a whole lot about having a bunch of troops on the board then this might not be the ideal option for you. Additionally if there are bosses or encounters that are exceptional at keeping your troops off the table then you could be in trouble. Luckily, you can tailor your deck to overcome those obstacles when they occur.|
Deckbuilding & Starting Talents:
(since you can’t alter your deck prior to level 2 that is where we will start)
Level 2 Talents:
-Fury (free): -7 starting health, you begin the game with two charges
-Affinity: Warriors (1pt): When you play a warrior, gain a charge. This talent is amazing and will allow you to crank out a ridiculous amount of damage very quickly!
Human Warrior (Diamond/Ruby Aggro)
3x Arena Regular
Arena Regular: We will be gaining charges rapidly from our Affinity: Warriors, and Arena Regular will be translating that directly into damage being dealt to the opponent. Additionally, we will be using the Gladiator Helm equipment which will deal an extra two damage to the opponent any time we activate our charge power. Whether we target a troop or champion with our charge power they are garunteed to be taking damage.
PvE cards to seek out:
2x Ardent Recruiter: Once you have this in your deck you can probably safely cut a shard and lean more on overwhelming the enemy early on.
2x Form Ranks: Although not overwhelmingly powerful it does fit well with our overall gameplan, particularly since it costs only 1 resource and is also a quick action!
Finally I’d like to make a couple points. The goal of this deck is to get you through the initial content fairly quickly; at some point I expect the difficulty to ramp up and this deck will definitely hit a brick wall. Going tri-shard is probably highly recommended, as Royal Herald, Queensguard and War Prodigy are all warriors. At this point we would likely be cutting cards like Ruby Pyromancer and Brightmoon Brave. I could go on for a bit longer about the tri-shard deck but why don’t you all experiment and explore for the time being and wait for what I have in store for the next week or two!