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Primal Dawn Spoiler: Crucible of Morvarth

Winter Moon, your days are numbered.

Rutherford Banks, your job just got a lot harder.

Sunsoul Phoenix, your wings are clipped.

Monsuun, Shogun of Winda’jin, you’re being taken out back behind the shed.

There’s a new Sheriff in town, and he hails from the workshop of Morvarth.

Crucible of Morvarth

The Crucible of Morvarth is a 1 cost Rare Artifact that has two effects on it. Exhaust it to void a random card in an opposing crypt, or you can pay two resources and sacrifice it to void all cards in all crypts and gain two charges.

The hitlist above is just a sample of champions and cards that this card specifically messes with. While most likely not a main deck card (unless we find a combo with it where voiding something gives you a bonus), it will likely find a spot in many decks reserves. Decks who currently don’t fare well against Banks and Winter Moon, decks who want to neuter any crypt-bases shenanigans. And remember, being an artifact means there is no Troop Trauma to worry about, it can be used as soon as it is played, and it can be used at quick speed to respond to champion powers, removing their targets out from under them.

LightReaper adds:

Even now, there exists a selection of cards that players may turn to in order to fight off crypt interactions – Frost Wizard being chief among them. But Troops have a natural weakness to removal spells that are a staple of deck construction. So how do we attack the Crypt as a resource efficiently? Enter todays spoiler, a card that may seem fairly uninteresting at first but may have a pivotal role to play in the Constructed Metagame.

There’s a few things going on with the Crucible of Morvarth, so let’s start with the cost – it’s cheap, real cheap. This is good as traditionally reserve cards have functioned best when they are cheap to play and hard to interact with. This brings me to the next point – it’s an Artifact! Artifact removal does exist, but not in all Shards and it’s certainly less prevalent than troop removal. It’s repeatable, which is of course ideal as one-and-done effects are great but require crucial timing. Wait, you’re saying in addition to all that, I can remove all cards in all crypts in an emergency, AND get two charges out of the deal? Sweet!

I want to come back to the Artifact point, as it also gives it true versatility – it doesn’t matter what Shard combination you are using for your deck, if you need a tool at your disposal to deal with Crypts, Crucible of Morvarth fits the bill as there are no threshold requirements. Expect to see this card worming it’s way into many, many reserves come the release of Primal Dawn.

Matt Miller, known as DeckOfManyThings in-game, is a professional MMO designer by day, and a Hex Kickstarter backer by night. He's been playing TCG's since being taught by Peter Adkinson how to play Magic: the Gathering with Alpha cards, and is now devoting a lion's share of his free time to playing and improving his skills at Hex. Find him at @ManyThingsDeck on twitter or /u/ManyThingsDeck on reddit.

3 Comments on Primal Dawn Spoiler: Crucible of Morvarth

  1. not sure killing three decks is good for the Meta.

  2. With this and cleanse prophecy deck is useless, don’t you think?

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