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Piecetinkering: Hero of Legend

Hello again, everyone and welcome to another article in the Piecetinkering series. You are in for a real treat because, in this article, not only will I show one deck…but many! When I saw Hero of Legend, I knew right away that it was a meta-defining card. The card has sick text on top of strong troop for only three resources. Hero of Legend wants to be in a deck that includes many Ardent troops. This article will go briefly into each deck and explain the different possible best decks that you can include Hero of Legend in. Yes, that’s right! There are six different decks in this article. We will be covering mD, BD, DR, DS, and finally DW. Each of these decks I have had success with. Especially the mD Hero of Weenie deck where I placed top 8 and top 2 in separate FiveShards Weekly Weekend tournaments. Not only that, but it gave me a good placement on the Cosmic Ladder.

So let’s take a look at our first deck:

Hero of Weenie

Champion: Marshal Josephina

Troops (30)

4x Valiant Escort
3x Protectorate Defender (Major Diamond of the Ardent)
2x Highlands Shinobi
3x William Rowan
3x Warparty Guide
1x Wise Magistrate
2x Spearcliff Cloud Knight
4x Ardent Crusader (Minor Diamond of Wind)
4x Hero of Legend
1x Moonrise Elder (Major Diamond of Hope)
3x Angel of Dawn

Actions  (7)

1x Noble Heart
2x Martyr
3x Bring to Justice
1x Clash of Steel

Resources (23)

20x Diamond Shard
3x Starsphere

Reserves (15)

3x Repel
3x Frost Wizard
2x Soul Marble
1x Martyr
1x Purify
1x Wise Magistrate
2x Cerebral Domination
1x Bring to Justice
1x Clash of Steel

With these types of decks, you are going to see some odd troop spacing with many 1-ofs and 2-ofs. The reason why the deck has many 1-ofs is due to Ardent Crusader’s Deckbuilding restriction. Overall mD has many great 2-drop troops and we can flex them around depending on the type of matchups.

One thing that sticks out like a sore thumb in this deck is Angel of Dawn. Angel of Dawn has lost some of its strength in the past couple of sets. However, Angel of Dawn its making its big return in mD! Since Vampires are returning, what better troop to rule the skies than Angel of Dawn? Just hope you get that free one off the top of your deck! Starsphere can definitely make that dream a come true!

Overall, the deck plays aggressively and tries to pin the opponent down before they have control of the field. Matchups with removal and no major threats gives you the opportunity to keep dropping troops until they run out of gas. Overall, the strength of the troops should be able to trump over your opponent’s. However, the deck does suffer from some weaknesses. Cards such as CarnasaurusCrocosaur, Cluckadon, and even Extinction can cause a major hindrance to the deck. However, this doesn’t mean that it is impossible to deal with. Plan wisely and use Valiant Escort appropriately to make light of a dark situation.

Hero of the Mountain God

Champion: Marshal Josephina

Troops (29)

2x Fang of the Mountain God
4x Valiant Escort
3x Tezozo
3x Gortezuma, High Cleric
3x Protectorate Defender (Major Diamond of the Ardent)
3x Warparty Guide
4x Ardent Crusader (Minor Diamond of Wind)
4x Hero of Legend
1x Moonrise Elder (Major Diamond of Hope)
2x Fury of the Mountain God (Mind Blood of Intimidation / Mind Blood of Frenzy)

Actions  (8)

2x War Drums
4x Kill
2x Might and Malice

Resources (23)

10x Diamond Shard
9x Blood Shard
4x Shard of Retribution

Reserves (15)

3x Casualty of War
3x Repel
3x Frost Wizard
1x Martyr
2x Gemborn Prowler
3x Withering Touch

This is an even more aggressive version of a Hero of Legend deck. This BD deck tries to get your opponent’s down health as fast as possible with big and bulky troops. The differences here is that instead of having a toolbox of troops as in mD, the troops in this deck focus on aggression. Troops such as Tezozo and Gortezuma help seal the deal. Other troops such as Fury of the Mountain God can be a surprise burst of damage that an opponent may not expect. I have had some decent runs with this deck in the ladder, but I feel like it is lacking something. If Might and Malice were instead a 3-4 cost, it would make this deck completely bonkers. You will also notice there is a 2-of Might and Malice and War Drums. These cards can come quite in handle especially with the amount of aggressive troops this deck has.

Once again this version also struggles against dinos. Carnasaurus, Cluckadon, and Crocosaur hinder the power of this deck. However, if you can burst enough damage early, you may be able to finish them off before they can stabilize.

Hero of Embers

Champion: Marshal Josephina

Troops (29)

4x Ashwood Soloist
2x Warparty Guide
3x Protectorate Defender  (Major Diamond of the Ardent)
3x Voice of the Ashwood
1x Ashwood Firebrand
4x Hero of Legend
4x Ardent Crusader  (Minor Diamond of Wind)
1x Jags the Blademaster
3x Moonrise Elder (Major Diamond of Hope)
4x Heart of Embers

Actions  (8)

4x Crushing Blow
3x Bring to Justice
1x Lazgar’s Vengeance

Resources (23)

4x Shard of Conquest
3x Carloth Cobblestone
3x Shard of Conquest
6x Diamond Shard
7x Ruby Shard

Reserves (15)

3x Pride’s Fall
3x Repel
3x Frost Wizard
4x Crimson Bolt
2x Clash of Steel

This Hero of Legend version specializes in Valor creation while maximizing efficiency with Heart of Embers. By getting out a 3-cost troop early thanks to the ramp of Ashwood Soloist or Voice of the Ashwood, we can start to generate Valor as soon as possible. The Crushing Blows combined with Voice of the Ashwood allows for some easy ramp early in the game. There are also more Moonrise Elders in the deck for easy Valor creation compared to the other builds.

Do not forget about our good buddy Jags! Jags the Blademaster with Heart of Embers is an exciting combo. Dealing 6 damage per Valor, while buffing the troops can quickly finish a game.

Hero of Purpose

Champion: Malzok

Troops (29)

4x Valiant Escort
3x Protectorate Defender (Major Diamond of the Ardent)
3x Warparty Guide
2x Daring Freebooter
3x Buccaneer
4x Ardent Crusader (Minor Diamond of Wind)
4x Hero of Legend
1x Archmage Wrenlocke
3x Silver Talon Adjudicator
1x Bowie Starlight

Actions  (7)

2x Transmogrifade
3x Martyr
2x Clash of Steel

Resources (24)

7x Diamond Shard
6x Sapphire Shard
3x Shard of Purpose
4x Well of Purpose
4x Carloth Cobblestone

Reserves (15)

1x Transmogrifade
3x Repel
3x Cerulean Mirror Knight
3x Verdict of the Ancient Kings
1x Martyr
3x Pride’s Fall
1x Buccaneer

Even though many of these troops exist in the other Hero of Legend versions listed above, this deck emphasizes on tempo. Troops such as Daring Freebooter and Buccaneer can really lock down your opponent. Also the champion Malzok, can keep a troop locked down if they decide to swing in. Compared to Josephine, Malzok’s charge power costs 1 less which can make an opponent even more fearful of attacking in earlier. As you may have noticed, this deck also excels at card draw compared to the other decks seen above. Card draw in this deck includes Silver Talon Adjudicator, Warparty Guide, Archmage Wrenlocke and Bowie Starlight who are real stars in the deck. Especially Archmage Wrenlocke with the combination of Valors as a draw engine.

Hero of Ages

Champion: Marshal Josephina

Troops (29)

4x Howling Brave
3x Protectorate Defender (Major Diamond of the Ardent)
1x Howling Plains Alpha
4x Mightsinger of Ages
2x Satyr’s Roost Bard
4x Hero of Legend
4x Ardent Crusader (Minor Wild Orb of Vigil)
1x Moonrise Elder
1x Elder of Lost Ages
2x High Infinitrix
1x Dreamweaver Ancient
1x Balthasar

Actions  (7)

3x Bring to Justice
2x Wild Growth

Constants / Artifacts (3)

3x Forever’s Bloom

Resources (24)

7x Diamond Shard
10x Wild Shard
3x Shard of Life
4x Well of Life

Reserves (15)

3x Repel
2x Purify
2x Pride’s Fall
3x Carnasaurus
3x Clash of Steel
2x Cerebral Domination

This DW variation surprisingly has lots of card draw. Mightsinger of Ages, Satyr’s Roost Bard, and Balthasar can give nice card advantage. Howling Brave can quickly bring out a 3-cos threat by your second turn. This means cards such as Hero of Legend, Ardent Crusader, and Forever’s Bloom can hit the board quickly and make a huge impact early on.

Forever’s Bloom is excellent tech that has not appeared in the meta too much, though such a powerful card that can get out of hand quickly in this deck. Compared to the other decks that struggle against the dino family, this deck has troops that goes over the effect of Crocosaur. With Forever’s Bloom and the Valor generation, this deck gets powerful pretty quickly.

So which version do you guys enjoy the most? Are there any changes that you would make to the current lists? Let me know in the comments below. Like always thanks for reading!  We will randomly select two comments to receive a Convocation 2016 code each (each code has a chance to spawn a 2016 Convocation sleeve)!

Piecetinker is new to the competitive scene of TCGs. Despite this, he placed Top 8 in both the HexTCGPro July and Invitational tournaments. Primarily focusing in Constructed play, Piecetinker will continue to learn and improve his skills. You can find his Twitter here.

3 Comments on Piecetinkering: Hero of Legend

  1. do you have a list of “W/L” with each deck? would be interesting to see how everything performed

    and what deck is good against which top-tier deck at the moment

  2. Actually a great suggestion. In future articles I’ll definitely show statistics of my decks and the match-up win percentages.

    As for the ones listed above, the only I kept record for was the mD list.

    Here are my results below:

    BW Kagu 17-14 = 54.8%
    Mono Ruby 18 – 4 = 81.8%
    SW or DSW Variant 12-2 = 85.7%
    RS Burn 4-7 = 36.3%
    Mono Blood 7-2 = 77.7%
    Shoku Mono Wild 5-1 = 83%

    Overall Win Rate – 67.7%

    Mono Wild Elk I did not play against at the time.

  3. i’ve been running mono blood in my grind up the ladder so I think to even things out I’m going to try mono Diamond.

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