When Oberon’s Eulogy was first spoiled at GenCon, I instantly fell in love with the card. It is a huge buff to all your troops and pseudo-protection from Extinction—that looked like just the thing that Wild needed. However, we can’t just slam the Eulogy into our deck and hope for the best—the card wants us to build the deck around it, and today we will go into this challenge. Keep in mind that set 2 has been here for about a week, so there was not enough time to gather all the cards and test a lot; this article will be almost purely theoretical.
First time I saw the Eulogy, my immediate thought was a Wild-Sapphire deck with a lot of small troops with draw effects to swarm the board both before and after we drop a eulogy. The initial list looked like this:
S/W Oberon’s Favor
Champion: Wyatt, the Sapper
However, looking at this list (and how we can change it), we see some major flaws in there. First is, without the Eulogy, the only troop that actually deals some damage is Eldritch Dreamer. For the sake of consistency, we would need to replace some of the small troops with more threats, thus lowering either the amount of draw, the amount of cannon fodder, or both. Second, having a Storm Cloud pushes us towards using Crackling Vortex—which we cannot afford as long as we have double thresholds in both our shards. To use Vortex safely, we have to remove both Mastery and Dreamer. Mastery is a rudiment of a build that contained Sight of the Sun and can go quite easily. To remove Dreamer we will have to figure out even more appropriate threats to add—the first one we will look at will be Wrathwood Master Moss, which I had just forgotten about when making up an initial list.
But if the first two problems are those that can be fixed by a good selection of replacement cards, the third one is a flaw by the shard combination: we cannot make Eulogy fast even if we set it up fast. If opponent does not wipe our board, we can place it on turn 4 or even 3 with Howling Braves—but we will have nothing in our graveyard to buff our army. If our opponent does kill our troops,we’ll have to wait until turn 5. Then, on turn 6, we will play something, and only on turn 7 will we be attacking; however, probably not for lethal yet. This means that our opponent has all the time he needs to build up his own game plan. There are also a few ways to make it a bit better—first, the above mentioned Master Moss provides a constant threat that is getting re-inspired every time it dies—this way, turn 6 extinction will not ruin our day completely even if our opponent follows up with a blocker. Of course, there’s still possibility of an end-of-turn murder into extinction—so, hope for your Verdicts to show up in time. Another interesting option is Rune Ear Burrower—calculate it to surface the turn after you play a Eulogy—and he won’t care if your opponent has cleared the board or not. So, after tuning, I would start testing from the following list:
S/W Oberon’s Favor Mk. II
Champion: Feather Drifting
This still has a problem of being too slow and too reliant on Eulogy—we don’t disregard it just yet but, at the same time, we’ll look what other shards can offer.
So, for switching shards, our goal is to use the Eulogy faster. And who excels at being fast is, of course, Ruby. Speed troops will let us make use of Eulogy’s buff the next turn after we’ve played it—or, with Sight of the Sun, even the same one. There will be a temptation to play seemingly-awesome combo of 2 legendaries in Eulogy and Army of the Arcane Cinder—but remember the 3rd problem of WS: being too slow. Turn 5 Eulogy into turn 6 Army—and then we need someone to die to spark the Army. Another problem of Ruby is the lack of draw—we have 2 options to choose from—Cerebral Fulmination and Psychotic Anarchist, and they both do not give us the card advantage, but just make the game faster. The choice here is obvious, as Fulmination does not have an awesome mad goblin on its artwork. Also, it can’t deal damage. The sample list would look like following:
R/W Oberon’s Favor
Champion: Poca, the Conflagrater
As always, the two copies of a card is a straight signal of “I’m not sure it should be here”—so, potentially, we have six slots to fit what we will consider important—or maybe, we’ll like them so much that we’ll end up cutting something else to increase the number. I’d like to add Howling Brave to the deck as well to be able to cut one shard down to 24—so he’ll be the number one candidate if something else goes.
If we will look at Wild—Diamond combination, I just can’t see a way to fit Eulogy there. Every time I’ve tried to make up a list, I’ve ended with a solid beatdown that could be a topic of an article itself; also it never needed a Eulogy. After all, Marble was straight up better.
The last option to look upon is Wild-Blood; as you might guess, there will be Shin’Hare. The carefully managed tunneling troops can pop out right after you play Eulogy, and there will always be enough meat to fill the graveyard. Plus, the deck will probably draw even better than Wild-Sapphire one, thanks to Necessary Sacrifice. Here’s what we can look for:
B/W Oberon’s Favor
With this list, we have plenty of tunnel troops that can pop up after Eulogy hits the board, along with a number of removal and some tricks to fill the graveyard. The numbers are just ones to start with and will be increasing/decreasing in tests—once again, that is only the platform to jump from. Also, note that the last 2 lists have an even distribution of shards—even though we can calculate the thresholds of the deck and chose our base according to that—I still prefer to work on this aspect empirically, shifting the balance after tests.
Oberon’s Eulogy might or might not appear in a competitive scene—but we will not know that until we try, right? So build, test, and come back to me with your feedback!