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Future Tech – The Moon Rises

The ban of Titania’s Majesty has affected the game in many different (mostly good) ways. The one that is the most important for me is that slow decks are finally viable again. That means we can get back to brewing control decks; but before we go, let’s take a moment to look back.

Before, the champions were mostly the additions to the deck, supporting its main theme. The decks were built, and then the proper champions were assigned to it. Yes, in some, the champion was one of the main reasons the deck would have worked (e.g. set 1 Gore Feast), but it was still an addition to the deck; not its base. The Armies of Myth, among other things, have brought us a couple of champions that you can build your deck around. One of them is, of course, the Winter Moon.

Being dual-color, Moon feels kind of restrictive. However, with the newest addition of Arcane Focus, Sapphire’s ability to filter through the deck can’t be underestimated. Also, those shards have received a couple troops that generate card advantage – Windsinger, Master of the Hunt and Augur of Sirion – which will clearly be options to consider if we go the “troops” way. That is where we are going to start.

Moon and Friends

Champion: Winter Moon

Troops (22)

4x Thunderfield Seer
4x Brown Fox Scout
3x Reese the Crustcrawler
4x Indigo Dreamwalker
3x Crocosaur
3x Windsinger, Master of the Hunt
1x Augur of Sirion

Actions  (15)

4x Arcane Focus
2x Chlorophyllia
4x Countermagic
2x Peek
3x Time Ripple

Resources (23)

8x Sapphire Shard
7x Wild Shard
4x Shard of Instinct
4x Howling Plains Bluegrass

While this deck is not really built around Winter Moon, it does have some nice Prophecy synergy built in with its charge power. Seer and Brown Fox Scout, along with filter spells, give you something to do early in the game, while Reese and Windsinger serve as the main lategame threat. The different variants of this deck were seen here and there, so you are probably familiar with the context by now. Lets go for the next one right away.

Moon Mill

Champion: Winter Moon

Troops (3)

3x Archmage Wrenlocke

Actions  (32)

4x Arcane Focus
4x Peek
2x Chlorophyllia
2x Oracle Song
4x Yesterday
4x Countermagic
4x Mastery of Time
3x Chronic Madness
3x Scheme
2x Zodiac Divination

Constants (2)

2x Syzygy

Resources (23)

12x Sapphire Shard
7x Wild Shard
4x Shard of Instinct

Good old infinite cycle. Every turn they let you live, the probability of going solitaire mode is increased. The deck packs 8 early cycle cards, a couple deck-thinning Chlorophyllias and a SyzygyScheme – Wrenlocke – Mastery lategame engine. The main win condition is Chronic Madness, but for those who don’t really like mill, Crash of Beasts will probably do just as good. However, you will want to include a 4th copy, as well as replace 1-2 sapphire shards with wild ones. For survivability, the deck relies on Countermagic and Yesterday, while also being able to side in some anti-aggro dinosaur tech (another possible reason to increase the wild shard count). With the main constructed format in the game being best-of-1 for some inconceivable reason, playing it in gauntlet might upset you. So, it could be a good idea to test the grounds with something more “orc-unfriendly” before bringing it in a certain day and time.

For Scheme plays, you want to go for one of the two patterns. First is, if you already have a Wrenlocke in hand/play, it’s often a good idea to go Scheme-for-Scheme right away. However, in most situations, I prefer playing the first Scheme into either Mastery of Time or a shuffled cycle/draw spell (any of them), then shuffling it with the champion ability and playing the 2nd Scheme into the first – this way, later, you will be able to chain Schemes, even with Wrenlocke removed. Another thing that feels way better than it looks is getting your Mastery of Time interrupted/discarded – this way, just like in a previous example, you will be able to start chaining it, even without the mighty Archmage around. Also, in the gauntlets, you can see a player named Biz running a very different and very exciting list of SW Moon Mill; but I won’t spoil the fun of exploring his deck while playing against it.

But, what if you want to play a chain-combo deck while being somewhat resilient to troops decks? That is entirely possible!

Blood Moon

Champion: Winter Moon

Troops (2)

2x Archmage Wrenlocke

Actions  (31)

4x Oracle Song
4x Arcane Focus
4x Murder
4x Extinction
4x Relentless Corruption
1x Life Siphon
2x Scheme
4x Mastery of Time
4x Countermagic

Constants (2)

2x Syzygy

Artifacts (2)

2x Resource Optimizing Infusion Device

Resources (23)

8x Blood Shard
8x Sapphire Shard
2x Shard of Ancients
2x Shard of Cunning
2x Shard of Instinct
1x Wild Shard

This deck is essentially an old BS Spell Control. However, again, an addition of Winter Moon lets you play a card you didn’t really want to ever see in your deck before: the abovementioned Scheme. Yes, this deck is weaker against other controls than Moon Mill, but it works much better against tempo-ish mono-blood and blood-diamond decks that have become the frequent guests in the gauntlets again. The list is still not really well tested. It has won me a couple of gauntlets, while going 2-3 in a couple of others. But, from what I see, it feels promising and I’m probably going to keep improving it.

That’s going to be all for today. As always, feel free to leave your feedback in comments!

Future is a veteran Russian player coming from offline TCGs such as Berserk TCG and WoW TCG. A stalwart in the competitive scene both in community organized events and in official tournaments, Future provides expert analysis on strategy in both constructed and limited.

9 Comments on Future Tech – The Moon Rises

  1. That last deck, the sapphire blood winter moon, is a really awesome “original” idea. That is an amazing mix of cards and it is even a little fringe. You might even say it is a little “Housejank”! So kudos to you on coming up with that one!

    P. S. See you real soon in gauntlet again. Maybe you can get some more ideas for your next article!

    • meetthefutur3Future // September 22, 2015 at 11:59 pm // Reply

      I’m not sure what are you talking about here. Essentially it’s an old blood-sapphire control of old good pre-reese day that I’ve been trying to resurrect for a while. While it felt fine againt blood decks, I just couldn’t match the lategame power of SW Moon/Cycle decks, which I’ve tried to solve integrating Moon/Syzygy/Scheme engine into the deck.

      If you are implying that I’ve “stolen” the idea from you – well, first, I don’t really remember playing against BSW for quite a while (but my memory might fail me here) and second, it’s not like it’s some kind of revolutionary idea, but something people were already thinking about.

  2. Actually it was just a play on words. I do have a very similar deck and it works quite well. I also played with it against you in gauntlet when you were running your azurefate/phenteo/tomb lord mill bomb deck. In reality I was actually giving you props on a good idea, I am happy that someone else saw the potential in a BSW recycling deck. It is not a tier 1 win every tourney type deck yet but has that potential with some work. I actually have a lot of respect for your theory crafting and playing ability. No harm intended.

    • meetthefutur3Future // September 23, 2015 at 12:53 am // Reply

      Okay, got you. Any thoughts on what I have forgotten / did wrong in the list? Only tinkering with it for a week or less, still haven’t found a good balance

  3. Nice ideas. According a thread I’ve linked below, Scheme is not supposed to create cards that were altered by Winter Moon. Does anyone have information on this?
    http://forums.cryptozoic.com/showthread.php?t=45763&highlight=scheme

    • I have noticed the inconsistency of Scheme behavior (it creates fresh escalation cards but copies Moon buffs). However, I was quite sure that the latter is the correct behavior. If it’s not – the deck becomes if not much weaker, then at least much less fun :/

  4. I played a Winter Corruption deck and found 4 Professors to be AMAZING in the deck

    • I personally don’t like playing Infernal with situational cards like CM/Murder/Extinction, but it makes sense for me to have it in sideboard against matchups where you can reduce a number of those (i.e. side out some removal). That’s a nice idea, thanks!

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