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Colin presents the FiveShards Fate Cup, Season 3

Welcome to the announcement for the final cup in Season 3 of the Shard Cup Tournament Series. We at FiveShards, and our many sponsors throughout the last six months, want to congratulate those that make the final 64 after a very long season. We look forward to the start of round 1 at 9:00am PDT on May 14th, 2016 (Worldclock).

This post has quite a bit of information, so all competitors should read through it thoroughly, and make sure they understand all the rules and the regulations.

Prizes

1st: $500, Flights to/from GenCon 2016, 75 Set 4 Packs
2nd: $500, 50 Set 4 Packs
3rd-4th: $250, 25 Set 4 Packs
5th-8th: 10000 Platinum, 10 Set 4 Packs
9th-16th: 2000 Platinum, 10 Set 4 Packs
17th-32nd: 200 Platinum, 10 Set 4 Packs

Important: Any and all $ prizes paid out by PayPal (or in Platinum @ $1 = 100 platinum at Colin’s discretion if there are any PayPal issues). Flights to/from GenCon valid for US-based players (and subject to United award ticket availability) – players outside of the US will be awarded 30000 Platinum instead of the flights. First place prize does not include hotel accommodations, GenCon badge, or any other expenses.

Door Prizes

Shards of Fate Primal Pack
Shards of Fate Primal Pack
Shattered Destiny Primal Pack
Shattered Destiny Primal Pack
Armies of Myth Primal Pack
Armies of Myth Primal Pack
Primal Dawn Primal Pack
Primal Dawn Primal Pack
4-4-3 Draft Pack
4-4-3 Draft Pack

Tournament Format

The tournament format is double-elimination standard constructed. We’ll seed the double-elimination bracket by points earned during season 3 of the Shard Cup Tournament Series. The higher seed (as set at the beginning of the tournament) has the option to either draw or play in the first game of each match.

The next steps

Step 1:

For the next 72 hours, people should go through and verify the points of the Shard Cups and notify me of any errors. You can find the list of 64 here and the full points calculation here. We will consider the results final at 11:59pm PDT April 20th, Wednesday night. At that time, the points and seeds will not change even if you find that you are missing points. At this time, individuals within the top 64 of the tournament should register for the tournament if they expect to attend. If not, please email us stating that you will not attend. If we do not hear from a player at all by May 7th, we will automatically drop you from the tournament.

Step 2:

From now until April 30th (11:59 PM PDT), any player that drops from the tournament will receive two (2) Armies of Myth boosters. This is to encourage people those who cannot make it to contact us immediately at fiveshards@gmail.com. If you can attend, please register on battlefy.

Every time someone drops, the brackets will shift upward to replace that person. Players ranked lower than the top 64 will fill in the 64th place spot in order. We will notify new players via the last email they used in a Shard Cup tournament and those players will either have 48 hours to respond, or until April 30th, whichever comes later. A player failing to confirm their invitation will lose the opportunity and we will move on to the next player.

Step 3:

After May 2nd, the bracket becomes finalized. Anyone dropping will have their seed assumed by the highest ranked player currently not in the tournament. If the 33rd seed drops and the 67th player is next in line to join the tournament, the 67th seed player will become the 33rd seed player. We would prefer for drops not to happen after May 2nd to offer some level of stability; however, we understand that things can come up.  If we do not hear from a player at all by May 7th, we will automatically drop you from the tournament.

We will notify newly added players via the last email they used in a cup tournament and those players will have 48 hours to respond or we will move onto the next seed. We will shorten this window further as the tournament approaches.

1. We will stream the tournament from www.twitch.tv/fiveshards. We will cast all pairings, coverage, and rulings on this channel. Players should have it open/accessible to hear updated news. If you are casting the game, we highly recommend you use a card blocker and/or broadcast delay to enable us to do feature match coverage.

2. Reserves and Decklists:

A. We allow a 15-card reserve. Consequently, we require decklists of all participants. Decklists must include the Champion, 60+ card main deck, 0 or 15 card reserve (must be exactly zero or fifteen), and any gems used in the initial deck configuration. All participants must submit their decklists to us using this form (link) by 8:00am PDT (1 hour before the tournament starts) on the morning of the tournament, May 14th. Do not post screenshots. Your submission must be in text. We will post the full set of decklists after the final round completes and also highlight the top 8 decklists.

Template for Decklist

Champion

Maindeck:
1x Card1
1x Card2
1x Card3
1x Card4 (Prime Ruby of Destruction)
So forth

Reserves:
1x More cards
1x More cards

Penalties for deck violations are here. Read this article on why maintaining a proper decklist for tournament entry is important.

B. Deck Hashes: Deck hashes are in the game. A hash is a unique code for unique configurations of decks (including main deck and reserves). When you submit your decklist to us, you must also give us your unique deck hash. This hash will become public information. At the beginning of every round, after players have started the challenge, the client will declare each player’s hash to their opponent. Showing an incorrect hash will result in a game loss and immediate round restart (progressing to game 2). If the player still shows an incorrect hash, that becomes a match loss.  Please do not alter your deck from the final list you submit to us; however, if you do alter your deck, make sure you send an updated list before the tournament starts.

Players that find an incorrect hash for their opponent need to screenshot their chat, display the full chat and game window in the screenshot, and contact a judge.

C. If hashes are not working in the client, then we will default to the old deckcheck rules under point 8.

You can find your hash in the deck validation screen in deck builder.

3. Matches: Matches will occur in the best 2 of 3 matches through the client. You can either initiate the match through the proving grounds by click challenge next to the person’s name, by right clicking a whisper from the player and selecting challenge, or challenging them from your friends list. Each match is determined by the player that wins two games out of three. The match ends when one player wins two games.

The player with the higher seed going into the match will receive the choice to play or draw in the first game. Players should discuss the higher seed’s choice so the winner of the client-based coin flip can pick the correct option to honor the top seed’s selection. In subsequent games, the loser of the previous game will determine if they play or draw in-game. Once the tournament begins, any bugs will be treated as is and we will not be restarting matches except if a player can prove the game state has stalled and restarting the client does not resolve. Additionally, if a player does not get back to their game within the 5-minute window they have to reconnect, the game will award them a loss and we will not restart the match.

4. Reserves: The client handles this. If you used the wrong deck for reserves, we will not restart a match. Starting the match with the proper deck contents is the player’s responsibility, even if your reserves are empty.

5. End-of-time Procedure: For most cases, time will occur through the client. If a person runs out of time, they lose the match no matter if they have won a previous game in the match. In rare cases, we may have to restart a match. In those cases, people will follow the end of time procedures as follows: When time is over, the current turn will finish and the players will play five more turns (combined, not each.) If neither player has won two games at this point and neither player has more wins, then the match is a draw. If, after 5 turns, the match is 1-0, then the player with one win wins the match.

6. Bugged Game Policy: Once the tournament begins, any bugs will be treated as is and we will not be restarting matches except if a player can prove the game state has stalled and restarting the client does not resolve. Additionally, if a player does not get back to their game within the 5-minute window they have to reconnect, the game will award them a loss and we will not restart a match. However, if it is clear that a player is using a bugged interaction in an exploitative manner to win matches, we will disqualify that player and they will be banned from future FiveShards tournaments.

7. Judges and Rules: The administrators of the tournament are also the judges for the event. For the Fate Cup, the head judge is Zubrin and we will have a few judges on hand that provide you with a first point of contact. Violations, procedures, and penalties are here.

8. Deck Checks: If a player suspects that an opponent is playing with cards that are not in their original configuration for game one, or if they are playing with cards that are not in their decklist or reserves, the player can immediately ask for a deck check. A tournament judge will then cross-check the suspected cards with the submitted decklist. If the player is found in violation, they automatically lose the game. Players may request two deck checks throughout the tournament and checks resulting in penalties will not count against the player’s total number of checks. Violations, procedures, and penalties are here.

9. Feature Match Policy: If you are playing in the Fate Cup and are streaming, we take that as consent that you are willing to allow us to use your stream as a feature match on the main channel (twitch.tv/fiveshards). If, however, you would not like us to do this, please let us know as soon as possible and we will not host your stream. If you would like, you can use our official card blocker here:

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10. Infractions and Penalties: Players are responsible for knowing all violations in this document and are subject to it during the tournament.

Banned and Restricted List

Since the client can play best of three matches, we will treat card interactions “as is” and play through what bugs may exist.

Titania’s Majesty – To follow HexEnt’s lead in banning the card from PVP tournaments, we are banning it for this tournament.

Warning

We treat all bugs “as is” in the client and expect players to follow bug reports on the forums to learn of any problematic cards.

Michael Allen is a competitive HexTCG player, co-host of the 2 Turns Ahead podcast, and founder and moderator of the Hex Subreddit.

3 Comments on Colin presents the FiveShards Fate Cup, Season 3

  1. the link takes us to the last cup of fates landing page

  2. Gonna be a crazy two week trying to make a deck for this with the brand new meta. 🙂

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