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Colin presents the FiveShards Cup of Fate, May 9th 2015

Over the past five months players have slugged it out in cup after cup in a variety of constructed formats. We are left with one final battle for players to determine the champion of fate: The Cup of Fate.

We have tallied the scores for the previous five tournaments and have determined the top 64 players who will be able to contest for victory over the cup. You can find the standings here and complete spreadsheet here. You have until April 24th to double check my math before the top 64 standings become final.


All players must register here on Battlefy. If you do not intend to make it, let us know as soon as possible.

The final cup tournament consists of 16 pods of 4 players each that we seeded in a snake fashion. The tournament will be a standard constructed tournament. Until April 24th, players dropping from the tournament will cause a shift in the seedings as everyone will move up a spot and a new alternate comes in. If people drop after April 24th, then new alternates will simply fill their spots. As such, if you know you cannot attend the tournament on May 9th, please email us at as soon as you feasibly can. If you are in the top 64 and drop out before April 24th, send me your in game name and we will send you a Shattered Destiny Booster pack for communicating with us early and allowing us to adjust the brackets in time. All drops are final.

Each pod is a mini-round robin tournament to determine who makes it into the top 16. Only one player from each pod can make it in. If you 3-0 your pod, you advance to the top 16. If you 2-1 your pod, you will have to play against the other 2-1 in your pod. If there are three 2-1s in your pod, we will break the ties for the play off based on game wins and pre-tournament seeding. Functionally, 3-0 players will get a bye through round 4. We will run the tournament through Battlefy.

We will seed the top 16 based on pod-finishing record, opponent win percentage, games won, and then pre-tournament seed. From the top 16 on, the games will be best-of-three single elimination rounds while the finals will be a best of 5 match. All matches will occur on the 9th and this will be a one-day tournament.


Colin is offering an amazing prize pool for this season finisher and we are both humbled and excited by his largesse for the Season 1 final. Our top 64 players have the following distribution to look forward to:

1st: $500, Flight to Gencon or HexHQ, 36 Set 2 Packs, 20 Set 1 Packs
2nd: $500, 24 Set 2 Packs, 12 Set 1 Packs
3rd-4th: $250, 12 Set 2 Packs, 6 Set 1 Packs
5th-8th: $100, 6 Set 2 Packs, 2 Set 1 Packs
9th-16th: 2000 platinum, 3 Set 2 Packs, 2 Set 1 Packs
17th-32nd: 1 Set 2 Pack, 2 Set 1 Packs, 1 Free Booster Draft

Notes: The cash prizes will be given through Paypal and, if Paypal or a mutually agreeable method does not seem feasible, then the recipient will receive the prize in in-game platinum instead. The airfare ticket is to be negotiated with Colin and requires his ability to purchase a ticket on behalf of the recipient. He will work with the tournament winner to secure a ticket, but if unable to do so, he will award an additional $440 instead to that player. Final discretion in all cases is left to Colin.

Door Prizes

Shards of Fate Primal Pack
​Shards of Fate Primal Pack
​Shards of Fate Primal Pack
​Shattered Destiny Primal Pack
​Shattered Destiny Primal Pack
​Shattered Destiny Primal Pack



1. We will stream the tournament from We will cast all pairings, coverage, and rulings on this channel. Players should have it open/accessible to hear updated news. If you are casting the game, we highly recommend you use a card blocker and/or broadcast delay to enable us to do feature match coverage.

2. Reserves and Decklists: We allow a 15-card reserve. Consequently, we require decklists of all participants. Decklists must include the Champion, 60+ card main deck, 0 or 15 card reserve (must be exactly zero or fifteen), and any gems used in the initial deck configuration. All participants must submit their decklists to us using this form (link) by 8:00am PDT (WorldClock) on the morning of the tournament, May 9th. Do not post screenshots. Submissions must be entered in text. We will post the full set of decklists after the final Swiss round completes and also highlight the top 16 decklists. You may change gems during reserves/sideboarding, but not in-between matches.

Template for Decklist

4x Card1
4x Card2
4x Card3
2x Card4 (Prime Ruby of Destruction)
So forth

4x More cards
4x More cards

3. Confirmation: Confirmation begins at 8:00am PDT (WorldClock) and the tournament starts at 9:00am PDT (WorldClock). To confirm your participation, just log into Battlefy at any point within an hour prior to the start of the tournament (8:00-9:00am PDT) and click the “Confirm” Button. If you do not confirm your registration prior to the tournament beginning, the tournament will automatically drop you; we cannot add dropped players once the tournament starts.

4. Matches: Each match will be determined by the player that wins two games out of three. The match ends when one player wins two games. The client will decide the turn order in the first game using a coin flip. The loser of the previous game will determine if they play or draw in game.

5. Reserves: Players get 2 minutes to side in and out their cards.

6. End-of-time Procedure: There are no ties in the Fate Cup. Each match in both Swiss and Single elimination will proceed to play their matches until there is a winner. Players must play promptly, however, so we can finish the tournament in a timely manner.

7. Slow Play: Since we are not watching all the games in person, it is difficult for us to determine slow play. However, if you are streaming and your opponent seems to be intentionally playing slow, call a judge over to your stream and we will observe the match. The escalation of penalties for slow play is: warning, time reduction for the offending player’s clock, game loss, match loss.

8. Bugged Game Policy: Unfortunately, there are times when the game may substantially bug out or make it impossible to preserve the state of the game. If the players can preserve the state of the game, they should make efforts to do so. If the game bugs in a way that the players cannot agree to play through, neither player has fatal damage on the board/hands (if streaming or through provided screenshots), neither player is willing to concede the match, and the bug prevents the match from proceeding, then players are to restart the game. Players do not get extra time for bugged games.

A. There are several interactions that we heard exist, but cannot confirm the precise steps to replicate those bugs. In interactive cases, we will have to treat several bugs “as is”. That is, play will proceed as if the bug were intended. Unfortunately, the number of existing bugs that we were unable to catch suggests that the number of restarts would be higher than necessary for the tournament.

B. If a bug fundamentally breaks the state of the game, we will have the players restart the game. The threshold for this categorization is higher and may include instances where a player’s self interactions trigger the bug.

C. If you find an interactive bug in your match that we have not listed, do report it to us. We will try to keep a running list of “as is” bugs on the FiveShards website for quick reference. Additionally, if you find a bug that fundamentally negates your opponents cards, not only are you obligated to inform the judging team, but you should inform your future opponents. For example, if we were to discover the Nibbler bug mid-tournament, it would be the player’s obligation to tell each future opponent that their debuff effects will not work on the card.

9. The administrators of the tournament are also the judges for the event. For the Sapphire Cup, the head judge is Zubrin and GaiusMarcus and JuzamJedi will be the first point of contact to resolve disputes. We will have a procedures and penalties document up prior to the tournament.

10. If your deck is built around exploiting a bugged card that is clearly bugged in your own testing, you will forfeit the match you are currently in and we will drop you from the tournament. Since this is early in the set, there is a possibility that people will discover bugs not yet reported. All such bugs should be reported to the tournament administrators for banning consideration (as well as CZE). We strive to ensure the integrity of the tournament.

11. Deck Checks: If a player suspects that an opponent is playing with cards that are not in their original configuration for game 1, or if they are playing with cards that are not in their decklist or reserves, the player can immediately ask for a deck check. A tournament judge will then cross-check the suspected cards with the submitted decklist. If the player is found in violation, they automatically lose the game. If a player is found to make the mistake a third time, we will escalate the penalty to a match loss. Players may request two deck checks throughout the tournament and checks resulting in penalties will not count against the player’s total number of checks.

12. Any player caught cheating or attempting to cheat will be dealt with at the discretion of tournament organizers, including but not limited to disqualification, banning from future events, and withholding prizes.

13. Feature Match Policy: If you are playing in the Sapphire Cup and are streaming, we take that as consent that you are willing to allow us to use your stream as a feature match on the main channel ( If, however, you would not like us to do this, please let us know as soon as possible and we will not host your stream. If you would like, you can use our official card blocker here:


14. To drop from the tournament, contact a judge and they will drop you.

15. The play order for the first game in each match of the top 16 is determined by tournament seeding.

Bans and Warnings

As of now, there are no banned cards. There are a few warnings. As always, be aware of all bugs in the known issue thread on the forums.

Additional warnings:

  • Highlands Magus—It can gain the +3/+0 inspire from PVE. While this advantages the player, we do not think this bug is detrimental enough to warrant a ban.
  • Construction Plans: Ingenuity Engine—It can make PVE artifacts. Again, while unfortunate, we do not think banning this card makes sense given the current meta.

Exploitative Behavior

  • Bun’jitsu—The abomination Bun’jitsu creates currently comes into play ready instead of exhausted. If a player uses Bun’jitsu’s charge power, the controlling player must treat the created abomination as if it came into play exhausted for both blocking and exhaust effect purposes. Players who do not do this will receive a game loss.

Michael Allen is a competitive HexTCG player, co-host of the 2 Turns Ahead podcast, and founder and moderator of the Hex Subreddit.

2 Comments on Colin presents the FiveShards Cup of Fate, May 9th 2015

  1. I’m late to the Hex Party. Is there any chance to participate in a las chance qualifier?

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