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Blood Cup Rules, Regulations, and Preliminary Ban List

Preliminary rules for Saturday’s Blood Cup.

We are a mere six days away from the Blood Cup. If you aren’t already signed up, please sign up here. You must sign up before the tournament starts. This post is a compilation of everything you will need to know to participate fully in the blood cup and to minimize hiccups as much as possible.

1. Reserves and Decklists: We allow a 15-card reserve. Consequently, we require decklists of all participants. Decklists must include the Champion, the 60+ card deck, the 15-card reserve (must be exactly fifteen), and any gems used in the initial deck configuration. All participants must email their decklist to us (fiveshards@gmail.com) by 8:00am PST (WorldClock) on the morning of the tournament, December 20th. We will post the full set of decklists after the final round completes and also highlight the top 8 decklists. You may change gems during reserves/sideboarding, but not in-between matches.

2. Confirmation: Confirmation begins at 8:00am PST (WorldClock) and the tournament starts at 9:00am PST (WorldClock). To confirm your participation, just log into Challonge at any point within an hour prior to the start of the tournament (8:00-9:00am PST). If you do not confirm your registration prior to the tournament beginning, the tournament will automatically drop you.

3. We will stream the tournament from www.twitch.tv/fiveshards. We will cast all pairings, coverage, and rulings on this channel. Players should have it open/accessible to hear updated news. If you are casting the game, we highly recommend you use a card blocker to enable us to do feature match coverage.

4. End-of-time Procedure: Since we cannot run best-of-three matches through the client presently, it is possible that, after 60 minutes, some matches will not be completed. When time is over, the current turn will finish and the players will play five more turns (combined, not each.) If neither player has won two games at this point and neither player has more wins, then the match is a draw. If, after 5 turns, the match is 1-0, then the player with one win wins the match.

5. Bugged Game Policy: Unfortunately, there are times when the game may substantially bug out or make it impossible to preserve the state of the game. If the players can preserve the state of the game, they should make efforts to do so. If the game bugs in a way that the players cannot agree to play through, neither player has fatal damage on the board/hands (if streaming), neither player is willing to concede the match, and the bug is not known or on our caution list, then players are to restart the match. Players do not get extra time for bugged games.

6. The administrators of the tournament are also the judges for the event. For the Blood Cup, the judges will be Pentachills, juzamjedi, and Zubrin. Any decisions by the judges are final.

7. If your deck is built around exploiting a bugged card that is clearly bugged in your own testing, you will forfeit the match you are currently in and we will drop you from the tournament. Since this is early in the set, there is a possibility that people will discover bugs not yet reported. All such bugs should be reported to the tournament administrators for banning consideration (as well as CZE). We strive to ensure the integrity of the tournament.

8. Deck Checks: If a player suspects that an opponent is playing with cards that are not in their original configuration for game 1, or if they are playing with cards that are not in their decklist or reserves, the player can immediately ask for a deck check.  A tournament judge will then cross-check the suspected cards with the submitted decklist. If the player is found in violation, they automatically lose the game. If a player is found to make the mistake a third time, we will escalate the penalty to a match loss. Players may request two deck checks throughout the tournament and checks resulting in penalties will not count against the player’s total number of checks.*

9. Any player caught cheating or attempting to cheat will be dealt with at the discretion of tournament organizers, including but not limited to disqualification, banning from future events, and withholding prizes.

10. Feature Match Policy: If you are playing in the Blood Cup and are streaming, we take that as consent that you are willing to allow us to use your stream as a feature match on the main channel (twitch.tv/fiveshards).  If, however, you would not like us to do this, please let us know as soon as possible and we will not host your stream.

Banned List

This list is preliminary.  If we are missing anything, let us know and we will quickly add it. We expect the list to be finalized Thursday night.

  • Grave Nibbler—If buffed while underground, the Grave Nibbler can no longer be buffed or debuffed.
  • Eldon the Imprisoned—Can transform from non-troop damage.
  • Rune Ear Burrower—this card continues to gain +1/+1 from troops in some situations.

 

Exploitive Behavior

There are a few cards that players can exploit on purpose. If a player does so with any of these cards and their opponent provides evidence of it, the offending player will lose the match and forfeit the tournament.

  • Flak Scrapper—The artifact sacrifice stage happens during resolution, allowing players to target an artifact for resolution, then sacrifice the artifact for a second effect while still allowing Flak Scrapper to resolve. Example, A player may use Flak Scrapper, target an Immortal Tears, sacrifice the Tears to get a shard, then still have the Scrapper do two damage.  This exploitation is prohibited. If you use an artifact for Flak Scrapper, you cannot choose to sacrifice it for anything else.
  • Shoggoth—Shoggoth can counter cards while in play and also remain in play. Shoggoth’s ability is meant to only be used in your hand. Using Shoggoth’s ability while it is in play will result in removal from the tournament.

 

Conditional Ban

This list is preliminary. If we are missing anything, let us know and we will quickly add it. We expect the list to be finalized Thursday night.

  • Inductocopter—If you use Giles on Inductocopter, it also gives dwarves the +1 attack. As such, Inductocopter is legal in all non-Giles decks. If you play Giles, you cannot play Inductocopter.
  • (It appears Charge Bot might be buffing Orcs in the same manner as this. Using Giles on any artifact troop might just have to be something avoided)

 

Cards with Known Issues

This list is preliminary. If we are missing anything, let us know and we will quickly add it. We expect the list to be finalized Thursday night.

Cards in this category are bugged in a way that undermines how CZE intends for them to interact. We determined their bugged effect to either penalize the player using them or minimal enough to warrant a warning, but not an outright ban. A bug with these cards will not result in replaying a game or match:

  • Augmentation Bot—Buffs are removed when it leaves play.
  • Callous Awakener—Does not trigger inspire on the troop it takes and loses charges when its owner disconnects.
  • Cosmic Transmorgrifier—It can make PVE troops, many are not quite programmed to work fully yet.
  • Eternal Drifter—Inconsistent on threshold requirements; also, attempting to use the power on this troop can fail and immediately skip the phase you are in (Main or Second).
  • Escalation Cards—They cause cards to disappear from the user’s deck.
  • Feral Domination—Certain troops, such as Rune Ear Commander and Dangerous Beast, do not appear to trigger it. This may be intended as these troops enter play with less than 5 attack/defense.
  • Mentors—Replicated mentors will transform into non-useable abilities.
  • Parallel Evolution—It can make PVE troops, many are not quite programmed to work fully yet.
  • Peek—Does not resolve correctly when returned to deck with Loregoyle.
  • Replicator’s Gambit—Putting some troops into play one-by-one instead of simultaneously.
  • SPAM Bot—loses self buffs when it leaves play/is transformed.
  • Uruunaz—Does not trigger inspire on troops it takes.

 

*We liked this rule from the hextechs tournament so we shamelessly adopted it for our own tournaments.

Michael Allen is a competitive HexTCG player, co-host of the 2 Turns Ahead podcast, and founder and moderator of the Hex Subreddit.

6 Comments on Blood Cup Rules, Regulations, and Preliminary Ban List

  1. Is their at this time any concern that escalation cards, especially relentless corruption, may be viewed as deck thinning?

    • From the reports that I have read, the cards it removes appear random. So, if you do thin your deck, you may be losing the stuff you want to thin to. If it is not random, we may re-evaluate the card.

  2. for now are these lists pretty much the final draft of bans and concerned cards? what are the chances of any of these or other cards becoming exclusive on friday?

  3. Grave Nibbler i Think they fixed that card and i play a deck with it in it will it be taken off the band list and is it banded because of the bug?

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